▚ FEATURE CODEX

EVERYTHING INSIDE
TRAINING MODE

Six sections. Every one of them verified before it pays XP.

FIT MODE QUICK MISSION · BUILD WORKOUT · PROGRAMS · CARDIO

SECTION 01 · FIT MODE

BUILD THE BODY.

Four rows on the hub. One gold START.

01QUICK MISSIONLength, focus, intensity → the mission card shows every move and dose before START. SURPRISE ME re-deals. 17 classics: Murph, Half Murph, Sally Up (Squats / Push-Ups), Deadly Seven, 5 Minutes of Hell (+ MMA), Strike Fitness Easy / Intermediate / Advanced, Push-Up Division, 3 Level Abs, Fitness Test, Burpee Hell, Legendary Squat, Hero Training, Chaos Engine Circuit.
02BUILD WORKOUTTap muscle groups on the body map, pick equipment and a set scheme (AUTO, 3×10, 5×5, 4×8, 3×15, custom), 15 / 30 / 45 / 60 min. Swap, swipe-remove, chain supersets and circuits. Exercise info and history. TRAIN AGAIN with progression. Saved routines.
03PROGRAMS20 plans. Four splits with a rotating next day — Full Body 3×10, Push/Pull/Legs 4×8, Upper/Lower 5×5, Bro Split 4×10 (Bodyweight / Weights / Hybrid) — plus 16 more: shadowbox routines for every discipline, bodyweight circuits, The Gravity Chamber, The Destroyer, Flow State, The Mercenary, The Hawk, Dark Fist, The Wanderer.
04CARDIORUNNING (Outdoor GPS · Treadmill), OTHER EQUIPMENT (Bike · Rower · Elliptical · Stair Climber), ROUNDS (Fight Rounds 12×3:00 · Tabata 8×0:20 · Custom). STEADY / INTERVALS / TABATA. Target by distance or time. Live route map with splits. Random chases — escape by running 15% faster — or target intervals. 10 guided interval programs (Norwegian 4×4, 30/30 Assault, HIIT 25 …). MY LAST / MY BEST ghosts per distance. Negative split +10 XP.
05VOICE & MINI TIMERThe voice counts every rep. A floating mini timer keeps the session alive when you leave the app.
Fit Mode hub: Today's Mission card with a gold START, then Quick Mission, Build Workout, Programs and Cardio rows
Build Workout screen
FIGHT MODE JUST TRAIN · FIGHT FOCUS · COMBO COACH · TRAINING CAMP · PRACTICE

SECTION 02 · FIGHT MODE

TRAIN THE FIGHTER.

Pick your discipline — it follows you everywhere. Then pick how much structure you want.

01JUST TRAINBell-and-clock round timer. Presets Bag 6×3, Pads 8×2, Spar 5×3, Tabata 8×0:20. Save three of your own.
02FIGHT FOCUSEASY / NORMAL / HARD. Warm-up, rounds, round length, rest. 112 round focuses across the four disciplines — Jab Control, Bodywork Round, a Southpaw Round in every style — called by the corner voice. Optional phone strike count. HAUNT A FRIEND after a verified session.
03COMBO COACHCombos called on a cadence you set, easy to advanced in all four disciplines, defense calls built in. BASIC MODE for beginners until Practice lessons unlock more. Build, name and save your own — up to 24 per discipline — then drill them in Combo Coach.
04TRAINING CAMPTwelve levels to a Title Fight.
05PRACTICESeven lessons per discipline, each ending in a coach-called Practice Round. A 77-technique library with cues, common mistakes and what to learn next. New to fighting? Setup ends with a one-time invite to Lesson 1 — start it or skip.
06RUSH MODESurges in Just Train, Fight Focus and Combo Coach — random, every 10 min, every 5 min or end of round. Each one is judged and pays or costs XP.

Conditioning — fit × fight circuits — lives on this hub too. FIGHT CONDITIONING ›

Fight Mode hub: Boxing, Kickboxing, Muay Thai and MMA tabs, then Just Train, Fight Focus, Combo Coach and Training Camp rows, Practice and Conditioning tiles
Combo Coach live round
TRAININGARCADE FIT × FIGHT × GAME

SECTION 03 · TRAINING ARCADE

YOUR WORKOUT IS A BOSS FIGHT.

Thirteen sagas on the shelf. Five live. Each one is ten stages and a boss.

THE SHELF · 13 SAGAS‹ SWIPE ›
One Hundred posterLIVE★★★ONE HUNDREDCadence Rep Endurance Challenge The Gravity Chamber posterLIVE★★★★THE GRAVITY CHAMBERTempo Protocol Martial Monster posterLIVE★★★★MARTIAL MONSTERMartial Monster Protocol The Destroyer posterLIVE★★★★★THE DESTROYERDestroyer Protocol The Grappler posterLIVE★★★★★THE GRAPPLERStrongest Teen Protocol
The Struggler posterUNDER CONSTRUCTIONTHE STRUGGLERGreatsword Protocol
The Vigilante posterUNDER CONSTRUCTIONTHE VIGILANTEPeak Human Protocol
Flow State posterUNDER CONSTRUCTIONFLOW STATEFlow State Protocol
Speed Demon posterUNDER CONSTRUCTIONSPEED DEMONSpeed Protocol
The Demon’s Son posterUNDER CONSTRUCTIONTHE DEMON’S SONHybrid Strength + Combat
The Contender posterCOMING SOONTHE CONTENDERSweet Science Protocol
Web Climber posterCOMING SOONWEB CLIMBERReflex & Agility Protocol
The Dragon posterCOMING SOONTHE DRAGONFormless Water Protocol

HOW A SAGA WORKS

01PICK A SAGATap a poster. The intro card shows the protocol, its tagline and its rewards → START THE CLIMB.
02THE LADDERTen nodes up a spine. Locked nodes say CLEAR N, your current node pulses gold, cleared nodes show ✓ and their stars. The boss waits at the top.
03THE BRIEFINGStage title, difficulty pips, mission objectives, your best time, star goals → ENTER STAGE.
04PATH + DIFFICULTYFIT, FIGHT or FULL ARC (which paths depends on the saga) × EASY / NORMAL / HARD. Or CHALLENGE A FRIEND with a code or QR.
05THE SESSIONFIGHT path: round timer, coach-called round goals and combos, finishers. FIT path: counted sets and reps, the voice counts every one. FULL ARC: both, back to back.
06STAGE CLEAREvery round done and verified. Campaign sagas: stars = the difficulty you beat — ★ EASY · ★★ NORMAL · ★★★ HARD, +1 for FULL ARC (max 3). One Hundred: stars by time. Best time kept. XP banked, campaign badge earned, next node unlocks.
07THE BOSSStage 10. A mandatory Answer-the-Bell gate, a boss HP bar that drains per cleared round, double XP. Fight boss ≈ 9 rounds, ~39 min. Fit boss = 12-round burnout, ~30 min. BOSS DEFEATED.
Training Arcade: swipe to choose your saga, the One Hundred card, 0 / 10 cleared
Ghost battle race screen

THE LADDER · STAGE 3 OF 10

01★★★
02★★★
03ENTER STAGE
04CLEAR 3
05CLEAR 4
06CLEAR 5
07CLEAR 6
08CLEAR 7
09CLEAR 8
10BOSS · ×2 XP
STAGE XPActive minutes × 10 × difficulty (Easy 1.0 / Normal 1.15 / Hard 1.3). Full Arc +15%. Clean technique +5%. Clean completion on Easy is always worth more than repeated failure on Hard. (One Hundred pays fixed stage XP, 250–500 per clear.)
STRICT VERIFICATIONAny invalid round — too fast, idle, tap-spam — is Mission Validation Failed: no XP, retry the stage. Leaving the app never costs you — the clock pauses, or keeps running in the floating mini timer.
71 CAMPAIGN BADGESIron Core, Iron Grip, Strongest Teen … awarded on stage clear, shown under PROGRESS → Trophies.
GHOSTS & CHALLENGE CODESA code drops a friend into your exact stage setup. Ghost battles race a verified Fight Focus or Just Train session, or a run. Win: +75 XP.
ONE HUNDREDRuns on its own engine. Stage 1 is a max-out baseline test — push-ups, squats, sit-ups, as many as you can. Stages 2–6 climb from 10×10 to the 100 / 100 / 100 standard; 7–9 add tempo variations and push to 150 per move, each with 1–3-star time goals. The boss: 200 / 200 / 200 + 40 min of cardio.
THE SHELFLIVE: One Hundred · The Gravity Chamber · Martial Monster · The Destroyer · The Grappler. UNDER CONSTRUCTION: The Struggler · The Vigilante · Flow State · Speed Demon · The Demon’s Son. COMING SOON: The Contender · Web Climber · The Dragon.
TRAINING CAMP FOUNDATION → DEVELOPMENT → HARD CAMP → TAPER → TITLE FIGHT

SECTION 04 · TRAINING CAMP

TWELVE LEVELS TO A TITLE FIGHT.

Fight Mode's structured path. One camp, one fighting style, one Title Fight.

01THE LADDERTwelve levels, five phases. FOUNDATION 1–3 (Basics · Rhythm · Finisher) → DEVELOPMENT 4–6 (Base · Volume · Power) → HARD CAMP 7–9 (Engine · Grind · Peak) → TAPER 10–11 (Speed · Sharpen — volume cut, round length kept) → 12 TITLE FIGHT.
02SKILL + CONDITIONINGLevels 1–3 are single sessions. Levels 4–11 are splits: SESSION 1 · SKILL first, SESSION 2 · CONDITIONING. A level clears at ✓✓, or run FULL CAMP back to back.
03FIGHTING STYLESThree per discipline. Boxing: Pressure Fighter · Counter Fighter · Well-Rounded. Kickboxing: Pressure Fighter · Distance Kicker · Counter Fighter. Muay Thai: Technician · Clinch Fighter · Power Puncher. MMA: Wrestler · Striker · Brawler.
04EASY / NORMAL / HARDPass = 85 / 90 / 95% completion plus technique and the tactical objective. A readiness check runs before every session — GO, SUGGEST EASY (streak kept) or REST (no penalty).
05TITLE FIGHTOne extended session: 20–45 active minutes striking, up to 5 × 5:00 for MMA. Hard needs a passed readiness check. Clear it for the Camp Champion trophy.
04 TRAINING CAMPStructured fight progression · Stages · Title pathStage 3 / 12
FOUNDATION1–3 DEVELOPMENT4–6 HARD CAMP7–9 TAPER10–11 TITLE FIGHT12

FIGHTING STYLES · THREE PER DISCIPLINE

  • Pressure Fighter
  • Counter Fighter
  • Well-Rounded
  • Pressure Fighter
  • Distance Kicker
  • Counter Fighter
  • Technician
  • Clinch Fighter
  • Power Puncher
  • Wrestler
  • Striker
  • Brawler
FIGHT CONDITIONING COMBAT CONDITIONING IN THE APP · FIT × FIGHT

SECTION 05 · FIGHT CONDITIONING · FIT × FIGHT

WHERE STRENGTH MEETS THE RING.

Combat Conditioning in the app — fit × fight circuits built for round pace. The CONDITIONING tile on the Fight hub and a Home shortcut.

01FOUR PRESETSPick a circuit style, then dial it in.
GAS TANKBag work + bursts.
✓
POWER & EXPLOSIONPlyo + strikes.
STRIKE & STRENGTHAlternating combos + resistance.
FIGHT ATHLETEFull body, high output.
02DIAL IT INIntensity LOW / MED / HIGH / SAVAGE. Equipment NONE / BAG / WEIGHTS. Rounds, work and rest steppers. Warm-up. Cardio add-on.
03YOUR DISCIPLINEPools follow your tab: Boxing · Kickboxing + Muay Thai · MMA.
0412 PREBUILTS + A GENERATORBoxing Shoulder Gas Tank, Kickboxing Leg Engine, MMA Sprawl & Slam Circuit, Rotational Power Core, Grip & Clinch Grinder, Heavy Bag Speed Finish, No-Equipment Fight Ready Circuit and more.
Combat Conditioning live circuit
Combat Conditioning setup: presets, intensity and equipment

SECTION 06 · RANKS & XP

EVERY REP LEVELS YOU UP.

Verified sessions pay XP. XP climbs the ladder.

ROOKIE tier avatar
0 XP
ROOKIE
NOVICE tier avatar
500 XP
NOVICE
WARRIOR tier avatar
1,500 XP
WARRIOR
MAX tier avatar
3,500 XP
MAX
TOP
CHAMPION tier avatar
7,000 XP
CHAMPION
THREE SECRET TIERS PAST CHAMPION — PEAK PHYSIQUE, FIGHT ASCENDANT, FINAL FORM.
Secret tier — locked
🔒
??? XP
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Secret tier — locked
🔒
??? XP
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Secret tier — locked
🔒
??? XP
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01XP PER SESSIONFit 15 per exercise (+30 for a full session). Fight Focus and Combo Coach 20 per round (+50). Just Train 10 per round (+25). Arcade and Camp stages by active minutes × difficulty. A level every 500 XP.
02STAKESEvery live verdict pays or costs: EASY +8 / −3 · NORMAL +10 / −5 · HARD +15 / −8. Clean round +5. Ghost win +75. Negative split +10. Boss stage ×2. A win always pays more than a loss costs.
03VERDICT PLATEA pixel-art XP GAINED / XP FAILED banner pops for 2.5 seconds after every judged moment, with the amount.
04TROPHIESTen fight trophies (Camp Champion, Combo Machine, Iron Rounds, Knockout King, Ghost Hunter …), per-mode ladders, campaign badges, share cards for story and post.
STREAKS
SHOW UP DAILY
TODAY'S BOUT
A DAILY MISSION
TROPHIES
+ SHARE CARDS

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